@startuml
sprite $grin_alt [48x48/16] {
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0000000002DFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFF500000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFA1000000000000
000000000000017EFFFFFFFFFFFFFFFFB400000000000000
00000000000000005BFFFFFFFFFFFD820000000000000000
00000000000000000003689AA97510000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_GRIN_ALT(_alias) ENTITY(rectangle,black,grin_alt,_alias,FA5 GRIN_ALT)
!define FA5_GRIN_ALT(_alias, _label) ENTITY(rectangle,black,grin_alt,_label, _alias,FA5 GRIN_ALT)
!define FA5_GRIN_ALT(_alias, _label, _shape) ENTITY(_shape,black,grin_alt,_label, _alias,FA5 GRIN_ALT)
!define FA5_GRIN_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,grin_alt,_label, _alias,FA5 GRIN_ALT)
skinparam folderBackgroundColor<<FA5 GRIN_ALT>> White
@enduml